All Out Athletics
A downloadable game
Made By Ross Lawrie/ First year/ Game Design and Production student
Made for Des101
How to play :
All Out Athletics is a 2-4 player Board game where you race against other players to get to the finish line first. Each player should pick up 3 cards at the start of the game, players will take turns rolling a D6 dice to move around the board and after you roll the dice you get the opportunity to play a card to use against an opponent.
Card types :
- You trip card
- if you pick this card up you must play it immediately and you miss your next turn
- You throw an object at an opponent card (comes in multiple forms javelin, shot put and discus)
- this card give you the ability to choice an opponent to attack and you will roll a D20 dice to see if it hits (roll above 10) or misses (roll 10 or below) if it hits the player you attacked will move back 4 spaces
- Head wind card
- this card affects every player on the board and for the next 3 moves each player will take 2 off of there roll
- Tail wind card
- this card affects every player on the board and for the next 3 moves each player will add 2 onto there roll
- this card affects every player on the board and for the next 3 moves each player will add 2 onto there roll
- Steal card
- this card lets you steal a card from an opponent of your choice
- Roll twice card
- this card lets you roll an extra turn
- Stride card
- while you hold this card for every move you make while you are holding it you can add an extra space on to your roll
- Steroid card
- while you hold this card for every move you make while you are holding it you can add an extra space on to your roll
- Drug test card
- this card allows you test another opponent to see if they have a steroid card, the player you pick must show there hand to everyone and if they have a steroid card they will move back 6 spaces but if they don't have a steroid card the player that played the drug test card must move back 4 spaces
- Place a hurdle in front of an opponent card
- this card allows you to place a hurdle in front of a player of your choice and they must roll a D20 dice to see if they make it over (roll above 10) if they don't they miss their next turn
Status | Released |
Category | Physical game |
Author | RML245 |
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